Canada Research Chair in Inclusive Social Computing
- PhD (Computer Science), University of British Columbia
- MSc (Computer Science), University of British Columbia
- BASc (Computer Engineering), University of British Columbia
|2015-2019||Networks of Centres of Excellence (NCE): Aging gracefully across environments using technology to support wellness, engagement, and long life (AGE-WELL). (Co-Investigator)|
|2014-2015||Google Faculty Award: Supporting Communication for Persons with Aphasia via Contextual Prompting and Conversation Capture on a Heads-Up Display. (Co-Principle Investigator with L. Findlater)|
|2012–2017||NSERC Discovery Grants: Socially-informed accessible technology: Improving access to technology, information, and people (Principle Investigator)|
Williams, K., Moffatt, K., Hong, J., Faroqi-Shah, Y., and Findlater, L. (2016). The cost of turning heads: A comparison of a head-worn display to a smartphone for supporting persons with aphasia in conversation. Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS '16., 111–120. doi: 10.1145/2982142.2982165
Cormier, M., Mann, R., Cohen, R., and Moffatt, K. (2016). Classification via hidden markov trees for a vision-based approach to conveying webpages to users with assistive needs. Proceedings of the 2016 IEEE/WIC/ACM International Conference on Web Intelligence, WI ’16., 695–700. doi: 10.1109/WI.2016.123
Ferguson, R., Crist, E., and Moffatt, K. (2016). A framework for negotiating ethics in sensitive settings: Hospice as a case study. Interacting with Computers, Special Issues on Co-Constructing Meaning: Ethics Matter(s) in Design Research, Advance Access. doi: 10.1093/iwc/iww018
Orji, R. and Moffatt, K. (2016). Persuasive technology for health and wellness: State-of-the-art and emerging trends. Health Informatics Journal, OnlineFirst. doi: 10.1177/1460458216650979
Cormier, M., Moffatt, K., Cohen, R., and Mann, R. (2016). Purely vision-based segmentation of web pages for assistive technology. Computer Vision and Image Understanding: Special issue on Assistive Computer Vision and Robotics - "Assistive Solutions for Mobility, Communication and HMI", 148: 46--66. doi: 10.1016/j.cviu.2016.02.007
Moffatt, K., Shim, N., Birnholtz, J., and Baecker, R. M. (2016). Testing the usability, usefulness, and user experience of tabletalk poker, a social game for seniors. In Garcia-Ruiz, M. A. (Ed), Games User Research: A Case Study Approach (pp. 241—270). Canada: A.K. Peters/CRC Press. doi: 10.1201/b21564-11
Williams, K., Moffatt, K., McCall, D., & Findlater, L. (2015). Designing Conversation Cues on a Head-Worn Display to Support Persons with Aphasia. Proceedings of the 2015 Conference on Human Factors in Computing Systems (CHI’15), 231-240. doi:10.1145/2702123.2702484
McEwen, R. N., Demmans Epp, C., Campigotto, R., & Moffatt, K. (2015). Information practices and user interfaces: Student use of an iOS application in special education. Education and Information Technologies, Advance online publication. doi:10.1007/s10639-015-9392-6.
Ferguson, R., Massimi, M. Crist, E., & Moffatt, K. (2014). Craving, Creating, and Constructing Comfort: Insights and Opportunities for Technology in Hospice. In Proceedings of the ACM Conference on Computer Supported Work and Social Media (CSCW’14), 1479–1490.