Post Doctoral Associate, University of Florida, 2010; Ph.D. (Rehabilitation Sciences), University of Florida, 2007; BSc. (OT) Dom Bosco Catholic University, Brazil, 1999; B.A. (Law), Dom Bosco Catholic University, Brazil, 1998
OCC1 547 – Occupational Solutions 1
POTH 638 - Promoting Wellness in Seniors
Dr. Belchior’s research focuses on training interventions to improve cognitive abilities in lalter life. Her current research examines the effectiveness of using video games training to improve the visual attention skills of older adults. Visual attention reflects the ability to quickly perceive and interpret information presented visually. Because visual attention has been shown to be related to everyday activities such as driving and self-maintenance, the study also examines the effects of training on simulated driving and daily task performance (e.g., managing finances, taking medication and using the telephone). She is also interested in investigating game enjoyment and game design for elderly use.
For more information, Please visit http://www.healthgamesresearch.org/grantees/projects/action-video-games-...
aging, cognition, technology, functional performance
Belchior, P., Holmes, M., Bier, N., Mazer, B., Bottari, C., Robert, A., Kaur. N. (in press). Performance-Based Tools for Assessing Functional Performance in Individuals with Mild Cognitive Impairment. The Open Journal of Occupational Therapy.
Belchior, P., Korner-Bitensky, N., Holmes, M., & Robert, A. (2015). Identification and assessment of mild cognitive impairment: A survey of occupational therapy practices. Australian Occupational Therapy Journal, 62, 187-196.
Belchior, P. Chamberlin, B., & Mellecker, R. (2014). Levels in games for health. A roundtable discussion. Games for Health Journal, 3 (2), 60-63.
Belchior, P., Marsiske, M., Sisco, S., Yam, A., Bavelier, D., & Ball, K., Mann, W. (2013).The impact of video game training on selected visual attention in older adults. Computers in Human Behavior, 29(4), 1318-1324.
Belchior, P., Marsiske, M., Sisco, S., Yam, A., & Mann, W. (2012). Older adults engagement with a video game training program. Activities, Adaptation and Aging,36(4), 269-279.
Witte-Bewernitz M, Mann W and Belchior P. (2009). Feasibility of machine-based prompting to assist persons with dementia. Assistive Technology, 21(4):196-207.
Classen S, Shechtman O, Stephens B, Davis E, Justiss M, Bendixen R, Belchior P, Sandhu M, Posse C, Mccarthy D and Mann W. (2007). The impact of roadway intersection design on driving performance of young and senior adults. Journal of Traffic and Injury Prevention, 8(1):69-77.
Mann W, Belchior P, Tomita MR and Kemp BJ. (2007). Older adults’ perception of PDAs, home automation systems and home health monitoring systems. Topics in Geriatric Rehabilitation, 23(1):35-46.
Stav W, Justiss M, Belchior P and Lanford D. (2006). Clinical practice in driving rehabilitation. Topics in Geriatric Rehabilitation, 22(2):153-161.
Lin S, Witte M, Belchior P and Mann W. (2005). Home safety and modification for older adults with visual impairment. Aging & Vision, 17(1):4-7.
Mann W, Belchior P, Tomita MR and Kemp BJ. (2005). Barriers to use of traditional telephone by older adults with chronic health conditions. Occupational, Participation and Health, 25(4):160-166.
Mann W, Belchior P, Tomita MR and Kemp BJ. (2005). Use of personal emergency systems by older individuals with disabilities. Assistive Technology, 17:82-88.
Mann W, Belchior P, Tomita MR and Kemp BJ. (2005). Computer use by middle-aged and older adults with disabilities. Technology and Disability, 17:1-9.