Design Methods

  • Axiomatic Design

A system design methodology that uses two basic axioms to support the design theory:

• Axiom 1. To maintain the independence of functional requirements;

• Axiom 2. To minimize the information content of the resulting design solution.

  • Biomimetic Design

A type of design accomplished using natural materials, mechanisms and processes, and even by mimicking of the strategies found in nature to solve human design challenges.

  • Concurrent Engineering

A method of designing and developing products, also known as simultaneous engineering, in which the different stages run simultaneously, rather than consecutively.

  • Design for Assembly (DFA)

A type of design when a designer makes efforts to develop a system that will be as easy as possible to assemble.

  • Design for Manufacturability (Design for Manufacture and Assembly)

A complex approach using computer representations of the constructional parts and their arrangement, to optimize manufacture with respect to cost.

  • Design for Manufacture (DFM)

While designing a product, you, as an engineer must remember about manufacturing methods and processes that will be used for production. The goal in this case is to better accommodate these manufacturing processes.

  • Design for Properties and Life Cycle

A design approach collecting information about favorable principles, forms, and arrangements that will optimize the system to be designed for each property (cost, functional integration or separation, assembly and disassembly, etc.)

  • Design for Scale

A design principle that states that new inventions and techniques should be useful to many people. It is a key principle for mass production.

  • Design for Six Sigma

Design for Six Sigma (DFSS) is not a design method, but rather a powerful program management technique.

  • Design for Social Innovation

A design of new products, services, processes, and policies that meet a social need more effectively than existing solutions.

  • Design to the Edges

A design approach that optimizes product for as many people as possible.

  • Efficiency Design

A design that is energy and resource efficient over its entire lifecycle from production to recycling.

  • Human Scale Design

A practice of designing things at an appropriate size, weight, speed, distance, temperature, pressure, force and energy level that is reasonable for an average person to use.

  • Interdisciplinary Design

A practice of forming design teams with diverse backgrounds, skills, abilities and knowledge to solve specific problems.

  • Mixed Use Design

A concept in sustainable architecture and urban planning that minimizes the impact of transportation on quality of life and the environment.

  • Modular Design

A design approach that creates products out of independent parts with standard interfaces, whereas the product components are interchangeable.

  • Naïve Design

The naive designs contain faults and solutions requiring improvement that most customers notice but designers miss due to the lack of expertise in the product application.

  • Parallel Design

A process of producing several solutions for the same project.

  • Passive Design

A sustainable design technique used primarily by architects that responds to local climate and site conditions to maintain a comfortable temperature in the building.

  • Quiet Design

Products and services designed to minimize noise pollution, e.g., an electronic device that does not beep.

  • Regenerative Design

A process-oriented approachs that restore, renew or revitalize their own sources of energy and materials.

  • Restorative Design

A design that reverses damage that has been caused by either nature or humans.

  • Reverse Engineering

A process that starts with an existing product, disassembles it, and defines its design characteristics by analyzing its components.

  • Safety by Design

A concept of applying methods to minimize occupational hazards early in the design process.

  • Slow Design

A design principle that enables people to spend the appropriate amount of time to truly engage with what they are doing.

  • Social Design

An application of design methodologies to considering the social impact of the designs.

  • Strategic Design

An application of future-oriented design principles by looking at design from a big-picture and long-term viewpoint.

  • Sustainable Design

A practice of designing products, services and processes to be sustainable.

  • System Design

Systems design is the process of creating architecture, interfaces, and data for information systems.

  • Transition Design

An emerging area of design practice, research, and study aimed at re-conceiving entire lifestyles to be more sustainable.

  • User Experience Design

A term for design that is focused on the overall emotional impressions of customers rather than on quantitative or qualitative metrics.

  • Waterfall design

Part of the project management approach where a project is completed in distinct stages and moved step by step toward ultimate release to consumers.

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