Users of game designed by McGill researchers contributing to analysis of DNA sequences
Thousands of video game players have helped advance our understanding of the genetic basis of diseases such as Alzheimer’s, over the past year. They are the users of a web-based video game developed by Dr. Jérôme Waldispuhl of McGill's School of Computer Science and collaborator Mathieu Blanchette.
Users of game designed by McGill researchers contributing
to analysis of DNA sequences
Thousands of video game players have helped significantly
advance our understanding of the genetic basis of diseases such as
Alzheimer’s, diabetes and cancer over the past year. They are the
users of a web-based video game developed by Dr. Jérôme Waldispuhl
of the McGill School of Computer Science and collaborator Mathieu
Blanchette. Phylo is designed to allow casual game players
to contribute to scientific research by arranging multiple
sequences of coloured blocks that represent human DNA. By looking
at the similarities and differences between these DNA sequences,
scientists are able to gain new insight into a variety of
genetically-based diseases.
The researchers are releasing the results computed from the
solutions collected over the last year today, together with an
improved version of Phylo for tablets.
Over the past year, Phylo’s 17,000 registered users
have been able to simply play the game for fun or choose to help
decode a particular genetic disease. “A lot of people said they
enjoyed playing a game which could help to trace the origin of a
specific disease like epilepsy,” said Waldispuhl. “There’s a lot of
excitement in the idea of playing a game and contributing to
science at the same time,” Blanchette agreed. ”It’s guilt-free
playing; now you can tell yourself it’s not just wasted time.”
Waldispuhl and his students came up with the idea of using a
video game to solve the problem of DNA multiple sequence alignment
because it is a task that is difficult for computers to do well.
“There are some calculations that the human brain does more
efficiently than any computer can. Recognizing and sorting visual
patterns fall in that category,” explained Waldispuhl. “Computers
are best at handling large amounts of messy data, but where we
require high accuracy, we need humans. In this case, the genomes
we’re analyzing have already been pre-aligned by computers, but
there are parts of it that are misaligned. Our goal is to identify
these parts and transform the task of aligning them into a puzzle
people will want to sort out.”
So far, it has been working very well. Since the game was
launched in November 2010, the researchers have received more than
350,000 solutions to alignment sequence problems. “Phylo
has contributed to improving our understanding of the regulation of
521 genes involved in a variety of diseases. It also confirms that
difficult computational problems can be embedded in a casual game
that can easily be played by people without any scientific
training,” Waldispuhl said. “What we’re doing here is different
from classical citizen science approaches. We aren’t substituting
humans for computers or asking them to compete with the machines.
They are working together. It’s a synergy of humans and machines
that helps to solve one of the most fundamental biological
problems.”
With the new games and platforms, the researchers are hoping to
encourage even more gamers to join the fun and contribute to a
better understanding of genetically-based diseases at the same
time.
For more information:
Phylo – a game which enables you to sort genetic code: http://phylo.cs.mcgill.ca/
http://phylo.cs.mcgill.ca/mobile
McGill’s School of Computer Science: http://www.cs.mcgill.ca/
Computational Structural Biology Group: http://csb.cs.mcgill.ca/
McGill Centre for Bioinformatics: http://www.mcgill.ca/mcb/