Quick Review - Virtual Reality

Six studies that focused on virtual reality (VR) therapy met the inclusion criteria. Several outcome measures have been explored including how upper extremity motor skills, visual-spatial skills, self-efficacy, motivation, playfulness, and the perception of pain can be affected using VR therapy. Below are the systematic review summaries pertaining to the questions posed in the qualifying research.

Intervention 1:

Virtual reality therapy

Subjects:

Athetoid, hemiplegic, diplegic and quadriplegic CP, 8-12 years

Purpose:

Improve self-efficacy, motivation, playfulness

Effective:

Yes

Level of Evidence:

None (Sackett = 5)

Number of Studies:

3

 

 

Intervention 2:

Virtual reality therapy

Subjects:

Hemiplegic CP, 18-61 months

Purpose:

Improve motor skills in the more-affected upper extremity

Effective:

Yes

Level of Evidence:

Limited (2b)

Number of Studies:

7

   

Intervention 3:

Virtual reality therapy

Subjects:

Hemiplegic CP, 16 years

Purpose:

Reduce pain in post-operative physical therapy

Effective:

Yes

Level of Evidence:

None (Sackett = 5)

Number of Studies:

1
   

Intervention 4:

Virtual reality therapy and spatial skills vocabulary training

Subjects:

Diplegic and hemiplegic CP, mean 9.6 years

Purpose:

Improve spatial functioning

Effective:

Yes

Level of Evidence:

Limited (Sackett = 2b)

Number of Studies:

1

 

For detailed explanations of these conclusions or article summaries please follow the “in-depth review” link.

Back to top