Making a game is harder than it looks. Making a really great game is even harder, and involves coordinating many different components across many disciplines, and a lot of work that doesn’t look a lot like game-making.
The panel, moderated by a Game Dev McGill member and co-hosted by ECC and CaPS, will cover various aspects of gaming; working in the industry, the development process, and how gaming theory/strategy/practices can be applied in other industries.
The lunchtime event is open to all members of the McGill community interested in gaming.
- Ted Slone, Ph.D - User Research Analyst, Ubisoft
- William Robinson, Ph.D. - Senior Manager and Chief of Communications, Catallaxy
- David Robillard - Technical Director at EA Motive
- Hugo Elmoznino - Programmer at EA Motive
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