Video Game Industry Speaker Panel

Event

Adams Building Room 5, 3450 rue University, Montreal, QC, H3A 0E8, CA

Making a game is harder than it looks. Making a really great game is even harder, and involves coordinating many different components across many disciplines, and a lot of work that doesn’t look a lot like game-making.

The panel, moderated by a Game Dev McGill member and co-hosted by ECC and CaPS, will cover various aspects of gaming; working in the industry, the development process, and how gaming theory/strategy/practices can be applied in other industries.

The lunchtime event is open to all members of the McGill community interested in gaming.

PANELISTS:

  • Ted Slone, Ph.D - User Research Analyst, Ubisoft
  • William Robinson, Ph.D. - Senior Manager and Chief of Communications, Catallaxy
  • David Robillard - Technical Director at EA Motive
  • Hugo Elmoznino - Programmer at EA Motive

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