Program Requirements
This program is a specialization within Computer Science. It fulfils all the basic requirements of the Major Computer Science. Complementary courses focus on topics that are important to understanding the technology behind computer games and to gaining experience in software development and design needed for computer game development.
Students may complete this program with a minimum of 62 credits or a maximum of 67 credits depending if they are exempt from taking COMP 202 and their choice of complementary courses.
Required Courses (50 credits)
* Students who have sufficient knowledge in a programming language do not need to take COMP 202 and can replace it with additional computer science complementary course credits.

COMP 202 Foundations of Programming (3 credits) *
Overview
Computer Science (Sci) : Introduction to computer programming in a high level language: variables, expressions, primitive types, methods, conditionals, loops. Introduction to algorithms, data structures (arrays, strings), modular software design, libraries, file input/output, debugging, exception handling. Selected topics.
Terms: Fall 2016, Winter 2017, Summer 2017
Instructors: Kaleem Siddiqi, Melanie LymanAbramovitch, Daniel Pomerantz (Fall) Bentley Oakes, Melanie LymanAbramovitch, Giulia Alberini (Winter)
3 hours
Prerequisite: a CEGEP level mathematics course
Restrictions: COMP 202 and COMP 208 cannot both be taken for credit. COMP 202 is intended as a general introductory course, while COMP 208 is intended for students interested in scientific computation. COMP 202 cannot be taken for credit with or after COMP 250

COMP 206 Introduction to Software Systems (3 credits)
Overview
Computer Science (Sci) : Comprehensive overview of programming in C, use of system calls and libraries, debugging and testing of code; use of developmental tools like make, version control systems.
Terms: Fall 2016, Winter 2017
Instructors: David Meger (Fall) Joseph P Vybihal (Winter)

COMP 250 Introduction to Computer Science (3 credits)
Overview
Computer Science (Sci) : Mathematical tools (binary numbers, induction, recurrence relations, asymptotic complexity, establishing correctness of programs), Data structures (arrays, stacks, queues, linked lists, trees, binary trees, binary search trees, heaps, hash tables), Recursive and nonrecursive algorithms (searching and sorting, tree and graph traversal). Abstract data types, inheritance. Selected topics.
Terms: Fall 2016, Winter 2017
Instructors: Michael Langer (Fall) Mathieu Blanchette (Winter)

COMP 251 Algorithms and Data Structures (3 credits)
Overview
Computer Science (Sci) : Introduction to algorithm design and analysis. Graph algorithms, greedy algorithms, data structures, dynamic programming, maximum flows.
Terms: Fall 2016, Winter 2017
Instructors: Claude Crepeau (Fall) Jérôme Waldispuhl (Winter)

COMP 273 Introduction to Computer Systems (3 credits)
Overview
Computer Science (Sci) : Number representations, combinational and sequential digital circuits, MIPS instructions and architecture datapath and control, caches, virtual memory, interrupts and exceptions, pipelining.
Terms: Fall 2016, Winter 2017
Instructors: Paul Kry (Fall) Joseph P Vybihal (Winter)
3 hours
Corequisite: COMP 206.

COMP 302 Programming Languages and Paradigms (3 credits)
Overview
Computer Science (Sci) : Programming language design issues and programming paradigms. Binding and scoping, parameter passing, lambda abstraction, data abstraction, type checking. Functional and logic programming.
Terms: Fall 2016, Winter 2017
Instructors: Clark Verbrugge (Fall) Prakash Panangaden (Winter)
3 hours
Prerequisite: COMP 250

COMP 303 Software Design (3 credits)
Overview
Computer Science (Sci) : Principles, mechanisms, techniques, and tools for objectoriented software design and its implementation, including encapsulation, design patterns, and unit testing.
Terms: Fall 2016, Winter 2017
Instructors: Joseph P Vybihal (Fall) Martin Robillard (Winter)

COMP 308 Computer Systems Lab (1 credit)
Overview
Computer Science (Sci) : Digital circuitry and programming interface of peripheral circuit boards (cards), e.g., graphics cards; introduction to tools and libraries that interact with the card; performance issues.
Terms: Winter 2017
Instructors: Joseph P Vybihal (Winter)
1 hour
Prerequisite: COMP 273.

COMP 310 Operating Systems (3 credits)
Overview
Computer Science (Sci) : Control and scheduling of large information processing systems. Operating system software  resource allocation, dispatching, processors, access methods, job control languages, main storage management. Batch processing, multiprogramming, multiprocessing, time sharing.
Terms: Fall 2016, Winter 2017
Instructors: Muthucumaru Maheswaran (Fall) Muthucumaru Maheswaran (Winter)
3 hours
Prerequisite: COMP 273

COMP 322 Introduction to C++ (1 credit)
Overview
Computer Science (Sci) : Basics and advanced features of the C++ language. Syntax, memory management, class structure, method and operator overloading, multiple inheritance, access control, stream I/O, templates, exception handling.
Terms: Winter 2017
Instructors: Daniel Pomerantz (Winter)
 COMP 330 Theory of Computation (3 credits)

COMP 361D1 Software Engineering Project (3 credits)
Overview
Computer Science (Sci) : Software development process in practice: requirement elicitation and analysis, software design, implementation, integration, test planning, and maintenance. Application of the core concepts and techniques through the realization of a large software system.
Terms: Fall 2016
Instructors: Jorg Andreas Kienzle (Fall)
Corequisite: COMP 303
Restriction: Not open to students who have taken the 3 credit version of COMP 361.
Students must register for both COMP 361D1 and COMP 361D2
No credit will be given for this course unless both COMP 361D1 and COMP 361D2 are successfully completed in consecutive terms

COMP 361D2 Software Engineering Project (3 credits)
Overview
Computer Science (Sci) : See COMP 361D1 for course description.
Terms: Winter 2017
Instructors: Jorg Andreas Kienzle (Winter)
Prerequisite: COMP 361D1
No credit will be given for this course unless both COMP 361D1 and COMP 361D2 are successfully completed in consecutive terms

COMP 557 Fundamentals of Computer Graphics (3 credits)
Overview
Computer Science (Sci) : The study of fundamental mathematical, algorithmic and representational issues in computer graphics. The topics to be covered are: overview of graphics process, projective geometry, homogeneous coordinates, projective transformations, quadrics and tensors, linedrawing, surface modelling and object modelling reflectance models and rendering, texture mapping, polyhedral representations, procedural modelling, and animation.
Terms: Fall 2016
Instructors: Paul Kry (Fall)

MATH 222 Calculus 3 (3 credits)
Overview
Mathematics & Statistics (Sci) : Taylor series, Taylor's theorem in one and several variables. Review of vector geometry. Partial differentiation, directional derivative. Extreme of functions of 2 or 3 variables. Parametric curves and arc length. Polar and spherical coordinates. Multiple integrals.
Terms: Fall 2016, Winter 2017, Summer 2017
Instructors: Stephen W Drury, Thomas F Fox (Fall) Alexander Garver (Winter)

MATH 223 Linear Algebra (3 credits)
Overview
Mathematics & Statistics (Sci) : Review of matrix algebra, determinants and systems of linear equations. Vector spaces, linear operators and their matrix representations, orthogonality. Eigenvalues and eigenvectors, diagonalization of Hermitian matrices. Applications.
Terms: Fall 2016, Winter 2017
Instructors: Bogdan Lucian Nica (Fall) Michael Pichot (Winter)

MATH 240 Discrete Structures 1 (3 credits)
Overview
Mathematics & Statistics (Sci) : Mathematical foundations of logical thinking and reasoning. Mathematical language and proof techniques. Quantifiers. Induction. Elementary number theory. Modular arithmetic. Recurrence relations and asymptotics. Combinatorial enumeration. Functions and relations. Partially ordered sets and lattices. Introduction to graphs, digraphs and rooted trees.
Terms: Fall 2016, Winter 2017
Instructors: Frederick Shepherd (Winter)

MATH 323 Probability (3 credits)
Overview
Mathematics & Statistics (Sci) : Sample space, events, conditional probability, independence of events, Bayes' Theorem. Basic combinatorial probability, random variables, discrete and continuous univariate and multivariate distributions. Independence of random variables. Inequalities, weak law of large numbers, central limit theorem.
Terms: Fall 2016, Winter 2017, Summer 2017
Instructors: Masoud AsgharianDastenaei (Fall) Sanchayan Sen (Winter)
Complementary Courses (17 credits)
Students complete a minimum of 15 or a maximum of 17 complementary credits selected as follows:
3 credits selected from:

COMP 350 Numerical Computing (3 credits)
Overview
Computer Science (Sci) : Computer representation of numbers, IEEE Standard for Floating Point Representation, computer arithmetic and rounding errors. Numerical stability. Matrix computations and software systems. Polynomial interpolation. Leastsquares approximation. Iterative methods for solving a nonlinear equation. Discretization methods for integration and differential equations.
Terms: Fall 2016
Instructors: XiaoWen Chang (Fall)

COMP 360 Algorithm Design (3 credits)
Overview
Computer Science (Sci) : Advanced algorithm design and analysis. Linear programming, complexity and NPcompleteness, advanced algorithmic techniques.
Terms: Fall 2016, Winter 2017
Instructors: Yang Cai (Fall) Yang Cai (Winter)
68 credits selected from:

COMP 424 Artificial Intelligence (3 credits)
Overview
Computer Science (Sci) : Introduction to search methods. Knowledge representation using logic and probability. Planning and decision making under uncertainty. Introduction to machine learning.
Terms: Winter 2017
Instructors: Jackie Cheung (Winter)

COMP 521 Modern Computer Games (4 credits)
Overview
Computer Science (Sci) : Genre and history of games, basic game design, storytelling and narrative analysis, game engines, design of virtual worlds, realtime 2D graphics, game physics and physical simulation, pathfinding and game AI, content generation, 3D game concerns, multiplayer and distributed games, social issues.
Terms: Winter 2017
Instructors: Clark Verbrugge (Winter)

COMP 522 Modelling and Simulation (4 credits)
Overview
Computer Science (Sci) : Simulation and modelling processes, state automata, Petri Nets, state charts, discrete event systems, continuoustime models, hybrid models, system dynamics and objectoriented modelling.
Terms: This course is not scheduled for the 20162017 academic year.
Instructors: There are no professors associated with this course for the 20162017 academic year.

COMP 529 Software Architecture (4 credits)
Overview
Computer Science (Sci) : Development, analysis, and maintenance of software architectures, with special focus on modular decomposition and reverse engineering.
Terms: Fall 2016
Instructors: Joseph P Vybihal (Fall)
4 hours
Prerequisite: COMP 303.

COMP 533 ModelDriven Software Development (3 credits)
Overview
Computer Science (Sci) : Modeldriven software development; requirements engineering based on use cases and scenarios; objectoriented modelling using UML and OCL to establish complete and precise analysis and design documents; mapping to Java. Introduction to metamodelling and model transformations, use of modelling tools.
Terms: Fall 2016
Instructors: Jorg Andreas Kienzle (Fall)

COMP 551 Applied Machine Learning (4 credits)
Overview
Computer Science (Sci) : Selected topics in machine learning and data mining, including clustering, neural networks, support vector machines, decision trees. Methods include feature selection and dimensionality reduction, error estimation and empirical validation, algorithm design and parallelization, and handling of large data sets. Emphasis on good methods and practices for deployment of real systems.
Terms: Fall 2016, Winter 2017
Instructors: Joelle Pineau (Fall) Joelle Pineau (Winter)

COMP 559 Fundamentals of Computer Animation (4 credits)
Overview
Computer Science (Sci) : Fundamental mathematical and computational issues in computer animation with a focus on physics based simulation: overview of numerical integration methods, accuracy and absolute stability, stiff systems and constraints, rigid body motion, collision detection and response, friction, deformation, stable fluid simulation, use of motion capture, and other selected topics.
Terms: Winter 2017
Instructors: Paul Kry (Winter)
Prerequisite(s): COMP 557
6 credits selected from:

COMP 409 Concurrent Programming (3 credits)
Overview
Computer Science (Sci) : Characteristics and utility of concurrent programs; formal methods for specification, verification and development of concurrent programs; communications, synchronization, resource allocation and management, coherency and integrity.
Terms: Winter 2017
Instructors: Clark Verbrugge (Winter)

COMP 421 Database Systems (3 credits)
Overview
Computer Science (Sci) : Database Design: conceptual design of databases (e.g., entityrelationship model), relational data model, functional dependencies. Database Manipulation: relational algebra, SQL, database application programming, triggers, access control. Database Implementation: transactions, concurrency control, recovery, query execution and query optimization.
Terms: Winter 2017
Instructors: Joseph D'silva (Winter)

COMP 535 Computer Networks 1 (3 credits)
Overview
Computer Science (Sci) : Exposition of the first four layers of the ISO model for computer network protocols, i.e., the physical, data, network, and transport layers. Basic hardware and software issues with examples drawn from existing networks, notably SNA, DECnet, and ARPAnet.
Terms: Winter 2017
Instructors: Xi Chen (Winter)