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COMP 521 Modern Computer Games (4 credits)

Offered by: Computer Science (Faculty of Science)


Computer Science (Sci) : Genre and history of games, basic game design, storytelling and narrative analysis, game engines, design of virtual worlds, real-time 2D graphics, game physics and physical simulation, pathfinding and game AI, content generation, 3D game concerns, multiplayer and distributed games, social issues.

Terms: Winter 2014

Instructors: Clark Verbrugge (Winter)

  • 4 hours
  • Prerequisite: COMP 303 or COMP 361.
  • Corequisite: COMP 557.