INSTRUCTIONS - PROFESSORS: Please print and review this form. Complete or correct the sections, as applicable, from "Supervisor's Name" to "Ethics, safety, and training". Please sign and date near the bottom ("Supervisor's signature").
INSTRUCTIONS - STUDENTS: You may receive this form by email, or you may download it after it has been posted here. Either way, print and review this form. Complete or correct the sections, from "Student's Name" to "Student's Level", and sign ("Student signature"). Ask your supervisor to sign her/his section near the bottom. Take it to the department* corresponding to the course number in Section A; this may or may not be your own department. (* EXCEPTIONS: For NSCI 396 and COGS 396, please bring it to the Interdisciplinary Programs Adviser in Dawson Hall.) Do not register for a '396' course on Minerva until you receive departmental permission. Have a discussion with your supervisor about time/work expectations, keeping in mind that this is a 3-credit course (roughly, 10 hours per week for 12 weeks). Remember that a '396' course is an elective.
INSTRUCTIONS - DEPARTMENTS: After the unit chair/director/designate approves (or not) this project, please notify student. If approved, please give student permission to register on Minerva, and send a copy of this form (with signatures) to the Office for Undergraduate Research in Science (either fax, or internal mail to Dawson Hall 408-A, or PDF scan + email).
QUESTIONS OR FEEDBACK? Contact the Office for Undergraduate Research in Science.
Supervisor's Name: Clark Verbrugge
Supervisor's Email: clump [at] cs [dot] mcgill [dot] ca
Supervisor's Phone: 2411
Supervisor's Website: www.sable.mcgill.ca/~clump
Supervisor's department: Computer Science
Course number: COMP 396 (Computer Science)
Term: Winter 2013-2014
Project start date: Monday, January 6, 2014
Project end date: Friday, April 11, 2014
Project title: Integrating Natural Terrains into Game Environments
Project description (50-100 words suggested): Modern computer games tend to make use of artificial terrains, generated algorithmically or through manual design. Real geography, however, has potential as a source of terrain structure, which can provide interesting and more natural opportunities for player exploration. This research involves porting suitable geographic data into a modern game engine (UDK or Unity) in order to form an explorable terrain. Appropriate formal metrics will then be developed and applied to the virtual terrain to determine whether these environments offer appealing virtual experiences and useful contexts for game design.
Prerequisite: 1 term completed at McGill + CGPA of 3.0 or higher; or permission of instructor.
Grading scheme (The final report must be worth at least 50% of final grade): Meetings: 10%; Milestone 1 (height maps into UDK or Unity): 10%; Milestone 2 (design of a terrain analysis metric): 10%; Milestone 3 (application of terrain metric): 10%; Final report: 60%.
Project status: This project is taken; however students may contact the professor to discuss other possible '396' projects this term.
Ethics, safety, and training: Supervisors are responsible for the ethics and safety compliance of undergraduate students. This project involves NEITHER animal subjects, nor human subjects, nor biohazardous substances, nor radioactive materials, nor handling chemicals, nor using lasers.