INSTRUCTIONS - PROFESSORS: Please print and review this form. Complete or correct the sections, as applicable, from "Supervisor's Name" to "Ethics, safety, and training". Please sign and date near the bottom ("Supervisor's signature").
INSTRUCTIONS - STUDENTS: You may receive this form by email, or you may download it after it has been posted here. Either way, print and review this form. Complete or correct the sections, from "Student's Name" to "Student's Level", and sign ("Student signature"). Ask your supervisor to sign her/his section near the bottom. Take it to the department* corresponding to the course number in Section A; this may or may not be your own department. (* EXCEPTIONS: For NSCI 396 and COGS 396, please bring it to the Interdisciplinary Programs Adviser in Dawson Hall.) Do not register for a '396' course on Minerva until you receive departmental permission. Have a discussion with your supervisor about time/work expectations, keeping in mind that this is a 3-credit course (roughly, 10 hours per week for 12 weeks). Remember that a '396' course is an elective.
INSTRUCTIONS - DEPARTMENTS: After the unit chair/director/designate approves (or not) this project, please notify student. If approved, please give student permission to register on Minerva, and send a copy of this form (with signatures) to the Office for Undergraduate Research in Science (either fax, or internal mail to Dawson Hall 408-A, or PDF scan + email).
QUESTIONS OR FEEDBACK? Contact the Office for Undergraduate Research in Science.
Supervisor's Name: Jörg Kienzle
Supervisor's Email: Joerg [dot] Kienzle [at] mcgill [dot] ca
Supervisor's Phone: 514-398-2049
Supervisor's Website: www.cs.mcgill.ca/~joerg/
Supervisor's department: Computer Science
Course number: COMP 396 (Computer Science)
Term: Winter 2013-2014
Project start date: Monday, January 6, 2014
Project end date: Friday, April 11, 2014
Project title: Game Design Project
Project description (50-100 words suggested): This project is open for students who want to participate in the 2014 edition of UbiSoft Game Design Competition in the Winter 2014 semester. In summary, the goal of the project is to create, design and implement a multiplayer game fulfilling a set of specific criteria (available upon request) during the Winter semester. This involves coming up with a game design (story / plot, concept art as well as audio / music supporting the story, game mechanics) and outline that design in a design document, as well as implementing a working prototype that demonstrates the most important parts of the game play using the Unity game engine. The playable prototype should show-case roughly 10 minutes of actual game play.
Prerequisite: 1 term completed at McGill + CGPA of 3.0 or higher; or permission of instructor.
Grading scheme (The final report must be worth at least 50% of final grade): The final grade of this project is based on the game design report combined with a presentation about the game design and the implementation challenges (50%), and the demonstration of the running game prototype (50%).
Project status: This project is open to applicant.
How students can apply / Next steps: Bring a printed copy of this application form and your advising transcript to me during office hours.
Ethics, safety, and training: Supervisors are responsible for the ethics and safety compliance of undergraduate students. This project involves NEITHER animal subjects, nor human subjects, nor biohazardous substances, nor radioactive materials, nor handling chemicals, nor using lasers.